Also, while there are no specific rules on how you must use these items, there are commonly accepted guidelines about how they should be set up. No matter what size level you want to make, there are some things you will always include. Finding the right size generally comes down to considering how you want the game played and what works best for that scenario. On the other hand if you want a map which supports large scale battles you need to give players space so they have time to develop big armies, and may want a larger than average map. If you want to make a map for quick 1v1 games where fights start early then you would probably want a smaller than average map. These numbers are simply a guideline and it is okay to go larger or smaller when determining your map size, but you should always consider what you want from the map. The average map sizes for the different modes are as follows:įFA Varies based on number of players supported The biggest impact your choice of game mode will have is in your map size. The most common Melee game types are 1v1, 2v2, 3v3, 4v4, and FFA. While some accommodate multiple game sizes you should still consider all of the possibilities for your map as this information will have a strong impact on the frequency and placement of different map elements. While you can use the editor to make entirely new game types I will not discuss that here as the techniques you need are very reliant on what you want.ĭespite this article's focus on general Melee map design you still need to decide how many players your map will accommodate. The primary game type in SC2 is Melee in 1v1, in teams, or in a Free-For-All setting. Once you have a good understanding of how the game is played, it's time to get started making maps. Finally if you are new to the game you can also spend time studying the units and structures on the official Blizzard site to try and gain a better understanding of how they work.
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